Jose Miguel Hernandez

I build the systems teams build on, and the products people use.

I'm a Staff Software Engineer with a background in design and frontend engineering: twenty plus years across social media, music, and advertising, usually on both halves at once — the interface someone touches, and the platform the rest of the engineers ship on.

My nine AdRoll years are the long version: the ad builder more than 250 advertisers used, the component library 28 repositories depended on, and lately LLM agents brought into the design system and the engineering workflow. Before that, three companies were acquired while I was there, and I went across with each.

3,824 contributions on GitHub in the last 46 weeks

Morro Bay, California · remote

Background

Engineering roles across advertising, social products, games, and streaming media.

  1. AdRollStaff Software Engineer2017–2026Senior to Staff · Ad Products, Frontend Platform
  2. PandoraSenior Software Engineer2015–2017Consumer Electronics, Chromecast
  3. RdioSenior Software Engineer2014–2015Partner Platforms, Device Runtimesacq. by Pandora, $75M
  4. TastemakerXSenior Software Engineer2013–2014Relaunch, Music Discoveryacq. by Rdio
  5. TellyLead Front End Engineer2011–2012Social Video, Onboarding · Only web engineer of 17
  6. 50 CubesDirector of Activations2010–2011Social Platforms, Payments
  7. AOLSenior Software Engineer, Sales Engineering2008–2009Ad Tooling, Messaging
  8. BeboSoftware Engineer, Ad Operations2006–2008Sponsorships, Ad Systemsacq. by AOL, $850M
  9. Meca CommunicationsWeb Developer2005–2006Messaging, Social

Earlier

Web, software, and IT roles before Meca, 1997–2004.

  1. 2003–2004UC Santa CruzWeb Developereducation
  2. 2001–2002Aspect Media FactoryDeveloperstudio
  3. 2000–2001Moon Valley SoftwareDevelopersoftware
  4. 1999–2000Knight Ridder NewspapersInternet Specialistpublishing
  5. 1997–1998Innovative ConceptsService ManagerIT

Education 1997–2004

  1. UC Santa CruzFilm and Digital Media
  2. Cuesta CollegeGraphic Design
  3. Cal PolyComputer Science